Saturday, October 11, 2008

Right Foot Red

My two roommates and I decided to take time out of our busy Saturday morning to play a few games of Twister. Since we are all limber dancers we were able to do pretty well and it became more of a silly game of attempted body contortion than balance alone.
What a game like Twister tells us about everyday life is that..well..we are not alone. We must interact with other people and how they are living the same day. We must encounter people we don't necessarily want to and we must make things work. In all of our "everyday" we have an agenda for ourselves or else we are just wandering aimlessly. Either way, we are going to bump into people, have to get around them, and change our agenda to be flexible in that way. In the same way, if we are in close proximity to others, whether physically or emotionally, we are going to affect each other in many ways and one should be prepared for that in the everyday. If one person falls, often others around them will also fall. In Twister however, there is an element of fending for yourself but being blocked and limited due to others. Sometimes you will fall alone, and this is to the benefit of the other players. There is no teamwork whatsoever. It was interesting to analyze something like Twister on a deeper level involving the everyday and see the many different metaphorical aspects that could be attributed to it.

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